The Best Adventures In The Forgotten Realms Cards In Pioneer – MTG

2022-07-30 20:16:09 By : Mr. DAVID ZHU

Dungeons & Dragons: Adventures In The Forgotten Realms has made a big splash on Magic: The Gathering's Pioneer format.

Adventures in the Forgotten Realms is the Magic: The Gathering set that brought the world and lore of the Dungeons & Dragons universe to the game. Players were excited by the opportunity of playing Magic with their favorite creatures and characters from the beloved tabletop RPG, and it delivered that flavor in droves.

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Out of all the formats that MTG offers, Pioneer is one of the newest, offering a mix between Standard and Modern, with sets that will never rotate but less of the powerful, older cards of Modern. If you're wondering which cards from Adventures in the Forgotten Realms would work best in Pioneer, look no further.

A sorcery spell that costs two generic and one red mana, Wish lets you play a card from your sideboard after it is cast. While this effect sounds like a weird sideboard tutor, it does offer a bunch of versatility, giving you the option to choose the precise card that you need.

This card can work great in a burn deck, allowing you to look for that particular burn spell that you need to end the game or simply get rid of a pesky attacker. The only requirement to make this card even more effective is to only have single copies of cards in your sideboard to ensure you have answers to pretty much any threat.

This loyal dog can make an excellent addition to any White Weenie deck, especially when faced with a control or ramp deck that is blasting away from you in terms of lands.

Most aggro decks that can use him will generally play very cheap spells and a maximum of 18 or 20 lands, making his ability extremely important in giving you the necessary mana to overwhelm your opponent with your creatures.

Iymrith can quickly turn the tides of any battle if left unattended for too long, and getting rid of him is easier said than done due to his ward effect. Make sure you don't attack with him into a hand full of removal spells, since he will surely be a primary target.

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Iymrith would make an interesting option for a blue control or midrange deck, since you can simply not attack with him and keep him as a blocker. Then during later stages of the game, when your opponent is most likely out of removal spells, you can start attacking with him and drawing cards.

Ebondeath just keep coming back for more as long as another creature died in that turn, making him a recurring nightmare for your opponent. Even if you ignore his abilities, a flyer attacking for five every turn is still quite the problem for plenty of decks in Pioneer, especially aggro that tends to lack any protection against flying.

This card would fit right into a black aggro deck that has plenty of cheap creatures. To ensure that you can keep bringing it back from your graveyard, you can even play spells that require you to sacrifice creatures like Deadly Dispute.

A sorcery spell that costs one generic and two blue mana, Tasha's Hideous Laughter forces each of your opponents to exile cards from their library until they have exiled cards with a total mana value of 20. While this is a mill card that won't work against many decks that run more higher mana-value cards, it can find a spot in the sideboard against aggro decks or others that have cards with a very low cost.

Also, when looking at the power level of this card, don't forget that any lands that your opponent mills will count as a zero-cost card. It could also work extremely well against a land ramp deck that plays more than 26 lands.

An artifact that costs X and one black mana, Sphere of Annihilation will enter the battlefield with X void counters. At the start of your upkeep you will have to exile all creatures and planeswalkers with mana value lower than the value of X both from play and graveyards. This is a pretty interesting mass removal spell that also targets planeswalkers, with the added bonus of exiling those cards from graveyards as well. Against a deck that focuses on graveyard recurrence, this effect can completely ruin their game plan.

While the Pioneer format has a few forms of mass removal handy, this one has been overlooked due to the mana requirements. But it could also be useful against aggro decks with lots of cheap creatures (or oven zero-cost tokens), or decks that run a lot of planeswalkers, since mass removal for planeswalkers is very hard to find in any format.

Even though it might seem expensive to turn this land into a creature, the fact that it can survive mass removal spells (as long as it's not a creature at the time) makes it a great addition to plenty of decks. Even when it's a creature, your opponent will still have to deal with the ward effect before they can use removal spells on it.

Currently, in Pioneer, this card is played in decks such as the white/blue Azorius or white/blue/black Esper Control decks. Most control decks can make good use of this nonbasic land, giving them more room in their deck to focus on running counterspells, removal, and other forms of disruption instead of creatures.

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Aradoaei Cristian Laurentiu is a list writer at Thegamer. An experienced content writer that is trying his hand at the gaming niche, a niche that has been a very important part of his life. Mostly focused on playing roguelikes and simulation games in the past few years, with a lot of experience with FPS games from his adolescence when he tried his hand at professional play.