How To Run A Jax Vi Deck In Legends Of Runeterra

2022-10-02 02:20:05 By : Mr. Jim Yan

Apply pressure, mulligan Concurrent Timelines, and win in Legends Of Runeterra.

The Jax Vi deck in Legends of Runeterra is a mid-range deck that can sometimes look very much like an aggro deck depending on how you draw and play. With a focus on Equipment and gathering tempo, along with a healthy dosage of luck, this deck makes for a pretty fun time (that can sometimes make you or your opponent want to scream into a pillow).

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There are some variants of this deck, but said variants don’t swap around the champions or core cards. Instead, they simply toy around a bit with some extra discard cards and early game cards, and thus, they won’t be considered as completely different decks in this article. So with that out of the way, let’s walk through the Jax Vi deck.

The strategy for this deck is pretty simple, as is the case with most mid-range decks: pressure your opponent by curving out effectively. Ideally, getting Concurrent Timelines on turn one will allow you to pressure your opponent much more, but if not, it’s still doable with Vi and Jax, especially Vi.

Provided your opponent doesn't have hard removal for Vi, you can potentially win the game with her in one round. For the combo, you’re going to want to put the Equipment that gives the Scout keyword to her first and have her level up with that hit. Then, swap her Equipment to the one that provides the Overwhelm keyword. Done right, you’re dealing a massive amount of damage with that swing (both those Equipment pieces come from Improvise).

While Jax can be a win condition too, he requires a healthy board of Equipped minions to be as much. Vi, on the other hand, doesn’t need any support other than the Scout and Overwhelm Equipment. She is far more capable of winning the game on her own than Jax is.

The number one rule when playing the Jax Vi deck is that you want to mulligan Concurrent Timelines. This card is essential to play on turn one as it makes your game significantly stronger. If you don’t get it, you’re at a disadvantage, but not one that can’t be overcome.

When it comes to the rest of your mulligan, picking up a nice curve is what you want to aim for. For a one drop, if you don’t have a Concurrent Timelines in your initial draw, you can search for a Zaunite Urchin for turn one. Otherwise, Jax or Ionian Hookmaster is a great two-drop (don’t keep Ferro Financier), and Wandering Shepherd is a great three-drop. Lastly, you want to have one spell, preferably Mystic Shot, but Get Excited! is a decent alternative.

The win conditions for this deck aren’t that plentiful, as they’re mainly just Jax and Vi. Your Combat Cook can be a win condition too, but that really comes down to the luck of your Concurrent Timelines. Let’s take a deeper look at these three cards.

If all these conditions are met, and adding the fact that he Forges himself when played, can lead to a very imposing presence on the battlefield that might even bait out some hard removal from your opponent.

RELATED: Legends Of Runeterra: Jax Guide

Aggro decks can be tough to deal with, mainly because the Jax Vi deck has no form of sustain. On top of that, the early game minions it does have are not very cost-effective without Concurrent Timelines, especially when compared to those of an aggro deck.

Thus, the only way to beat an aggro deck is to desperately trade away your minions in hopes that you can outlast their initial onslaught. It’s also important that you try and be aggressive as well, so you can pressure their Nexus and hopefully force them into taking bad trades. The best way to do that is to establish Jax early, along with a bunch of other low-costing minions with Improvise, so that he becomes a threat they need to waste Noxian Fervor on.

Mid-range decks make for a comfortable opponent. They usually won’t be overly aggressive, allowing you to build tempo alongside them, and considering the Jax Vi deck is also a mid-range deck, this matchup comes down to who can gain tempo faster.

The way to ensure you gain more tempo than your opponent is by, as usual, taking value trades. Additionally, it pays to keep a Mystic Shot or Get Excited! in your hand so you can dispatch some of your opponent’s followers and champions. Just be sure to use these spells reactively, as if you get countered by one of their spells, you lose significant tempo, putting you at a disadvantage.

Finally, we come to the control decks. This is a bit of a coin toss: if your opponent happens to mulligan and draw all the answers to the minions you play, you’re in for a bad game. That said, if they don’t get super lucky, the best way to beat a control deck is by constantly pressuring them right out the gate.

You’ll want to mulligan a perfect curve as best you can, though perhaps not Jax, as a control deck will definitely have an answer to him if you play him on turn two. In a perfect world, this is how you curve out:

Aloof Travelers is one of the strongest, if not the strongest card you have against control decks, but be careful not to pull the trigger on it too early. Most likely, your opponent will not be trying to mulligan their highest-costing cards, so wait until the mid-game to drop your Aloof Travelers if you have one in your hand. That way, you better increase the odds of making them discard one of their heavy-hitting champions, followers, or spells.

NEXT: A Starter Guide To Legends of Runeterra

A gamer and novelist before all else, Shane writes for TheGamer to merge those two passions into one. If he's not analyzing the narrative of a game or T.V. show, he's either writing his own stories or calmly raging in a list of multiplayer games that is way too long to put here.