Alchemy: Innian Emerald, Multicolored and Colorless Card Reviews and Deck List • Alchemy, Commentary, Theory • Magic Arena Area

2021-12-14 11:25:59 By : Ms. Ada Xiao

Right click and save the image or click the button

Home> Alchemy

4

Hello everyone! We end the review with green, multi-color, and colorless! At the end of this article, I can also arrange the colors from strong to weak!

As always, this is the scale of the new cards I will use to mark apps that may have been built.

After you are done, you can continue to view the comments and deck lists of other cards through the following links:

First, we have a super interesting value engine with Antique Collector. Having all of your current non-derivative creatures investigate death may seem powerful, but it may be very appropriate in terms of how often you can do this. I would say that this works well with Slayer's Bounty because it really likes clues, so maybe there are decks there, but you won't play this with a normal strategy.

Speaking of unusual strategies, I think you can make a very interesting value deck with antique collectors and friends.

It has been a very hot moment since we had the new Garruk, and since it is one of my favorite planeswalkers, it hasn’t been too fast! The ability to add one here is okay, because depending on the state of the board, enhancing creatures and reducing costs may be powerful.

However, the minus sign is the real enjoyment. Getting something and putting it directly on the battlefield is a pretty powerful ability, even though most creatures are pretty medium.

In the end, the ultimate is not difficult to achieve, but Overrun is still a very powerful effect. In general, I would say that Garruk may be weaker than it looks, but it still looks like a very reasonable card, especially in Bo3, you can put it aside or aside according to the situation of the game. superior.

Oh my god, look at this beauty. On the surface, this card seems crazy. 5/4 Trampled to find permanents after death? This is the value! I do think this is good, but there are some problems. Considering the 5/4 data line, the most common removal spell now is the bounce spell, so it will be more difficult to trigger the death trigger on 5/4. This does make me want to ease my expectations for this card, but it is very good to be able to play this and drop like a 5 and 6.

I looked at this card about 10 times to make sure I fully understood what I was looking at. At first I thought it was a 3 drop, allowing you to draw 4 cards, but luckily, this is not the case. So it’s a 3 mana 4/3, throw a creature from your hand (and a library if you want, it may be good depending on the situation) and hand it for you in your sideboard Each creature thrown on it summons a copy of the creature.

This is definitely a reliable card, but if you don't play the teaching board, then it seems obscene in Bo1. Replacing the creature in your hand with a silver bullet on the board will make some very sweet deck building decisions, and it's also very powerful.

There are many different decks you can put it in, but I think Golgari might give you the best "wish" board.

Is every green card just a value card? The Nessian Courser who draws a card and turns that card into food is strange, but quite good in most slower green strategies. It may not be good enough in aggressive decks, and certainly a bit weird for slower decks, but it definitely has potential.

This card is so cool. OK? Debatable. In the late game, this may be a very good value engine, but in fact any 5 drops should be good at this point. In other words, this ability is also effective in the cemetery, which makes it very sweet to crush it, because it is like you have a permanent badge in the rest of the game. Not powerful enough for ubiquitous games, but it can definitely be seen with Grizzly Hunter or decks with overlays.

Considering that 5 defense is the golden number in the standard, 4 costs 3/5 to reach it is not embarrassing, but more interesting is that you can exile 2 cards from the graveyard and spend 2 costs to start getting spiders from the spell book . Of course, spiders are not very good, but Ishkanah has enhanced them, which makes them much better than usual. This may become a mid-range strategy that does not currently exist, but I think the level of strength already exists.

Printing this immediately after printing Ulvenwald Oddity is a bit weird to me, but here we are. In fact, this will be better than Oddity in normal games. You can rarely activate Oddity's abilities, but predicting 6 mana seems easier to control. This is likely to replace Esika's tank in aggressive green decks, unless they also use Wrenn and Seven.

Using some inspiration from my friend Rumti, I designed an iteration of Monogreen, which is all about playing 4 drops.

When they showed this card for the first time, it was an instant, and it looked like a slightly worse crossing (you think you were great.) But as a spell, it was just an upgraded rage bite. , It is very good in Monogreen Aggro's sideboard, otherwise it will limit its application.

Hush! I like the Ramp card, it is definitely one of the best cards we have gotten in a long time. I had a lot of fun, because it is the advantage of slope plus card, but this seems to be a slightly better version! You can only find permanents. If you have too many lands, this may appear later in the game, but this seems to be a very powerful card for any deck that wants to drop by hitting them early and often. Solve the wilderness in round 3 to find Omnith, the source of creation? The curve is good!

In other words, having a slope deck with many good permanents at most points on the curve may be the best choice.

This card is cute and good! Green hasn't had many good drops lately, but this thing that severely strengthens your next creature is not a bad thing. The body itself is not the best, and it will not be the best in a non-aggressive deck, but you can build a very lean aggressive deck with a lot of early play that Green has now. I think this card itself is great, but if you can make the body completely relevant, that would be great.

I'm sure there are some decks that can use it, but we must put this puppy in its backpack!

Serenia generally doesn't want to brush the color combination of the eraser, but in theory this is a pretty solid card. I think you will play Snow Blood in a similar way, playing with value creatures that don't mind death, but this seems more difficult to achieve in Serena. There are not many ways to use it, but I think it will be very powerful in the right deck (just like the deck of an antique collector!)

Now we are talking. This may be the best iteration of the Desecration Demon we have seen, because it has a strong hitting ability and at the same time provides card advantages through its triggering ability. It's not very good that the opponent can choose to tap it, but getting a piece of land for your trouble is a very good exchange. You can only play this with Golgari (x), but as Esika's Chariot is weakened, this may be an alternative slow green deck.

A Firemind Vessel that allows you to exchange the worst card for the powerful card in the mysterious archive? Register for me! I have always known 4 Mana Berserkers, and a mana with a good spell is absolutely tempting. You more or less just want to play this on the slope, but it will be a great tool because the key allows you to cast any spell you can find.

What a strange card. So it is a 2-cost creature. You draw a good card, and when you cast it, you can do it again. It's slow, but it can be very annoying in a long game. In other words, I really don't see any decks that would want to play this, because you can play good cards instead of playing 2 fee 1/1 into a good card. Interesting design, not powerful enough.

I like to see more equipment, and equipment with card advantages is always interesting. In fact, the equipment must be very good to see the structured play. Although this may be a good sideboard option against decks that cannot be blocked very well, it does not seem to be sufficient for normal games.

Now this is the strangest iteration of the fall prediction! Throwing creatures off the top of the library is usually great, but reducing them to 1/1 birds comes at a heavy price. If the portrait itself has a good body, it can easily become a good card, but considering that the body is not very helpful, and the ability is usually very boring, I think it is not very good.

Worse the rainbow channel on the temple and peace bureau (still can be a temple)? good! This won't be as compelling as Gemstone Caverns, but it is a good card. For slower two-color decks that require more mana repairs, this seems to be a very simple solution.

That's all mine! Which deck do you want to try the most? Let me know in the comments!

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a senior arena player. He owns a top 8 GP and created popular prototypes such as UB 8 Shark, UB Yorion and GW Company in Historic. In addition to magic, his passion is writing and coaching! Join our community on Twitch and Discord.

Hello, thank you for your article. Do you think you can use the Suntail Squadron + Grizzled Huntmaster combination in a decent deck?

Wow, this is a genius idea! In terms of execution, this may not be the easiest because it is slow, but it is definitely worth considering!

Is gitrog used for the historic niv as 1? Is he good enough? I think he might be...

You forgot that Omnith was weakened by the 5-mana card, so you can't use Settle the Wilds to find it on T3. In any case, red and green look very powerful, and white is also very good. Blue or black is not so high, but there are some interesting cards. Love the land too.

You must register or log in to post a comment.

Or, use our premium membership to access exclusive premium articles and remove all ads starting at $2 per month!

Alchemy's top deck-winners and losers in the new format of the Bo1 and Bo3 lists

MTG Arena Beginner Budget Standard Deck and Alchemy Deck-December 2021

Alchemy: Innistrad Black Card and Red Card Review and Deck List

Alchemy: Innian Emerald, Multicolored and Colorless Card Reviews and Deck List

Bo1 Alchemy Azorius Inquisitor Deck Guide: An early Tier 1 Contender

Bo1 Alchemy Four-Color Omnit Deck Guide: The Horror of the Arena is Back